2008 February | New In The News

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    Hello all and welcome to NITN. Hovo and I are new to the blog scene and have lots to offer. I think its safe to say this site is still in beta for the time being. However make sure you keep checking back because you never know what will pop up here. Most of my articles will likely revolve around PC, Wii, and XBOX360 related content. I guess Ill throw some PS3 STUFF in there, but Im not gonna lieNot the biggest fan. I dont condone piracy or anything like that, but Ill also hook you up with links so you can all test the games out first. Ill say no more on that topicjust check back for new content!! Same of course goes for Movies. Ill put up some reviews, release dates, trailers, magic links ; )the works. Anything interesting that comes my way will definately make it onto this blog at one point or another. Just keep an eye open and keep checking back!

Archive for February, 2008

Sony Cyber-shot W300 digital cameraSony recently announced its 13.6-megapixel Cyber-shot DSC-W300 digital camera.

The camera features a CCD imager along with a Carl Zeiss Vario-Tessar 3x optical zoom lens, a 2.7-inch LCD screen and an eye-level viewfinder in a compact size.

Sony’s Smile Shutter technology prioritizes the faces of children or adults so that the camera takes the photo at the moment the intended subject smiles.

The DSC-W300 and optional accessories will be available in May for about US$350.

source: DigiTimes

Programmers will be able to earn money from games that they create and upload to Xbox Live

Tens of thousands of ‘bedroom developers’ are vying to create the next best-selling computer game after Microsoft effectively handed the keys of its Xbox console to the gaming community.

Microsoft has said it wants amateur developers to write games that can be played and downloaded via its Xbox Live web platform, which has ten million users worldwide - and for them to share in the revenues their creations generate.

The software giant said that a ‘toolkit’ it had released which enables developers to write games for Xbox had been downloaded 800,000 times and was being used by teams in more than 400 universities worldwide.

The first trials of the community-generated games for Xbox are due to begin in the spring, with a full commercial roll-out expected later in the year.

“I think of this as games created by the community, managed by the community and enjoyed by everyone,” John Schappert, corporate vice president of LIVE software and services at Microsoft, told the Game Developers Conference in San Fransisco.

Once a game is created for Xbox Live, it will be submitted for ‘peer review’ by other developers, who will check that it does not contain any prohibited material and that it is correctly labelled for graphic content, Microsoft said. The game will then be uploaded to Xbox Live Arcade and placed alongside other Xbox games that can be bought and downloaded.

Micrsoft also hinted that developers would be able to share the revenue generated from their games - either through download sales, or advertising that appeared alongside free versions - but said that the business model for the new venture was still being worked out.

The company released its free toolkit for creating games, known as XNA, two years ago, but until now the games developed using it could not be shared. Only seven community-generated games have so far been uploaded to the Xbox Live platform, Microsoft said, but by the end of the year this number would swell to more than a thousand.

“There are tens of thousands of developers out there chomping at the bit,” Mr Schappert said. “We need to unlock that potential.”

Third-party developers have always written games for Xbox, PlayStation, and Nintendo, but typically the software which enables them to do so is expensive, meaning that only established games developers have been able to afford it.

Microsoft’s announcement reflects an increasing desire on the part of the large console makers to tap the skills of the wider developer community. Nintendo has released a similar toolkit - called Wii Ware - and already about a hundred titles are in development, with the first due to be released in the US in May.

“It makes sense for Microsoft and others to develop their online platforms in this way,” Piers Harding-Rolls, an analyst at Screen Digest, said. “It doesn’t cost them much - other people are generating the content, plus it’s a way of maintaining good relations with the online gaming community, and there’s also a number of business models they can explore.”

Asked whether bedroom developers could compete with the likes of Activision, the company behind games like Guitar Hero, Mr Harding-Rolls said: “You can definitely make extremely interesting, entertaining and addictive casual games that become popular with a huge number of people.”

source: Times Online

Although Google has been talking about video advertising since May of last year, it has only now decided to introduce the service to its AdSense program.

After a long review period, Google has decided to use the solution the company is already using for advertising on YouTube called InVideo. With InVideo, ads are shown taking up a position on the lower edge of the video that is playing. The ads shown are either animated with images or just text overlay advertisements. Clicking on an ad will either take you to another webpage or open up a new advertisement video as an overlay on the video you are watching.

The service will be known as AdSense for video and is currently in beta. Website owners can choose to include the advertising on videos they already have or sign up to have videos supplied to their site that include advertising. Google sees this as a way of adding extra content to your site as well as earning you revenue from advertising.

So far, Google has signed up 20 major customers for the service, including the advertising agency YuMe Networks and Brightcove, which counts Time Warner on its customer list.

Read more at Reuters .

Intel has decided to accelerate the launch of its Basic Platform for low-cost PCs from the originally planned third quarter this year to May, according to sources at PC makers.

Shelton’08 for desktops will offer two 45nm Diamondville processor options; the 230, a single-core CPU running at 1.6GHz, 533MHz FSB and 512KB cache, and a dual-core CPU whose specification is not yet available, said the sources.

Shelton’08 for notebooks will include a single-core Diamondville-based CPU, the N270, that is able to execute two threads per cycle, the sources revealed. Other key components of Shelton’08 are the 945GSE northbridge and ICH7-M southbridge.

Sources at notebook makers pointed out that no matter which vendor’s low-cost PC products gain the largest market share, Intel will still be the biggest winner. Intel is planning to invest US$1 billion over the next three years in Asia to support PC makers to push low-cost PCs in order to help promote and standardize such products in the emerging markets.

Intel declined the opportunity to respond saying it cannot comment on unannounced products.

source: DigiTimes

In Shanghai, $400 iPhones brought back to China can sell for up to $600. (Ryan Pyle/The New York Times)

Factories here churn out iPhones that are exported to the United States and Europe. Then thousands of them are smuggled back into China.The strange journey of Apple’s popular iPhone, to nearly every corner of the world, shows what happens when the world’s hottest consumer product defies a company’s attempt to introduce it slowly in new markets.

The iPhone has been swept up in a frenzy of global smuggling and word-of-mouth marketing that leads friends to ask friends, “While you’re in the U.S., would you mind picking up an iPhone for me?”

These unofficial distribution networks help explain a mystery that analysts who follow Apple have been pondering: Why is there a large gap between the number of iPhones that Apple says it sold last year, about 3.7 million, and the 2.3 million that are actually registered on the networks of its wireless partners in the United States and Europe?

The answer now seems clear. For months, tourists, small entrepreneurs and smugglers of electronic goods have been purchasing iPhones in the United States and then shipping them overseas.

There the phones’ digital locks are broken so they can work on local telephone networks, and they are outfitted with localized software, essentially undermining Apple’s effort to roll out the phone with exclusive partnership deals, similar to its primary partnership agreement with AT&T in the United States.

“There’s no question many of them are ending up abroad,” said Charles Wolf, an analyst who follows Apple for Needham.

For Apple, the booming overseas market for iPhones is both a sign of its marketing prowess and a blow to a business model that could be coming undone, costing the company as much as $1 billion over the next three years, according to some analysts.

But those economic realities do not play into the mind of Daniel Pan, a 22-year-old Web site designer who says a friend recently bought an iPhone for him in the United States.

He and other people in Shanghai often pay $450 to $600 to get a phone that sells for $400 in the United States. But they are happy.

“This is even better than I thought it would be,” he said, toying with his iPhone at an upscale coffee shop. “This is definitely one of the great inventions of this century.”

Pan is among the new breed of young professionals in China who can afford to buy the latest gadgets and the coolest Western brands.

IPhones are widely available at electronic stores in big cities, and many stores offer unlocking services for imported phones.

Chinese sellers of iPhones say they typically get the phones from suppliers who purchase them in the United States, then have them shipped or carried to China by airline passengers.

Often, they say, the phones are given to members of Chinese tourist groups or Chinese airline flight attendants, who are typically paid a commission of about $30 for every phone they deliver.

Although unlocking the phone violates Apple’s purchase agreement, it does not appear to violate any laws in China, though many stores may be avoiding import duties.

Considering the penchant in China for smuggling and counterfeiting high-quality goods, the huge number of iPhones being sold in China is not surprising, particularly given the popularity of the Apple brand in China.

Indeed, within months of the release of the iPhone in the United States last June, iPhone knockoffs, or iClones as some have dubbed them, were selling in Shanghai for as little as $125. But most people want the real thing.

“A lot of people here want to get an iPhone,” said Conlyn Chan, 31, a lawyer who was born in Taiwan and now lives in Shanghai. “I know a guy who went back to the States and bought 20 iPhones. He even gave one to his driver.”

Negotiations between Apple and China Mobile, the world’s biggest mobile-phone service operator, with more than 350 million subscribers, broke down last month, stalling the official release of the iPhone in China. Long before that, however, there was a thriving gray market.

“I love all of Apple’s products,” said a 27-year-old Beijing engineer named Chen Chen who found his iPhone through a bulletin board Web site. “I bought mine for $625 last October, and the seller helped me unlock it. Reading and sending Chinese messages is no problem.”

An iPhone purchased in Shanghai or Beijing typically costs about $555, compared with the $400 retail price for the same model in the United States. To unlock the phone and add Chinese language software costs an additional $25.

read the whole story at Herald Tribune

February 13, 2008

Optimus Maximus OLED Keyboard

Optimus Maximus OLED KeyboardArt Lebedev Studio showed off its new soon-to-be-released Optimus Maximus OLED keyboard at CES 2008.

The Optimus Maximus OLED keyboard features a physical OLED screen embedded into each individual plastic key.

This keyboard is fully configurable with Art Lebedev’s Optimus Configurator software. Users will be able to drag and drop any image to use as key icons.

source: DigiTimes

Nvidia APX 2500 applications processor (720 p HD)Nvidia has introduced the APX 2500 applications processor which enables Windows Mobile phones with 3D user interfaces and high-definition video. The APX 2500 delivers 10 hours of 720p HD playback, as well as HD camcorder and ultra-high-resolution photo imaging capabilities, the company highlighted.

Nvidia claims the APX 2500 boasts the industry’s first HD (720p) playback and capture capability for handheld devices enabling over 10 hours of high-definition video playback and up to 100 hours of audio.

source: DigiTimes

Kingston Technology introduced its DataTraveler Micro Reader, which is an all-in-one USB flash drive and reader that can store, transfer and read content on mobile memory cards.

The DataTraveler Micro Reader is enhanced for Windows ReadyBoost, and features onboard Flash memory up to 4GB and an expansion slot to read microSD, microSDHC, or Memory Stick Micro (M2) cards.

source: DigiTimes

experia x1 SONY ERICSSONToday at Mobile World Congress 2008, Microsoft Corp. announced that Sony Ericsson will deliver a new Windows Mobile phone, the XPERIA™ X1, which blends mobile Web communication and multimedia entertainment, to meet consumer demand for a premium mobile experience for work and play.”People should be able to have phones that deliver what they need throughout the day and stay connected with today’s broad array of on-demand information and entertainment no matter where they are, said Pieter Knook, senior vice president, Mobile Communications Business, Microsoft. “Our shared vision with Sony Ericsson is to make the concept of ‘One Phone for Your Life’ a reality and finally give consumers the freedom of true mobility. The XPERIA X1 from Sony Ericsson lets users choose from a dynamic range of activities for work and play backed by the familiarity of Microsoft Windows and extensive availability of Windows Mobile applications and services.

To be introduced in the second half of 2008, XPERIA X1 is the first phone to realize the vision of XPERIA, a new Sony Ericsson sub-brand that reflects a premium experience of energized communication. “XPERIA is our promise to think foremost about user experience and to deliver on our goal of providing a true premium experience - anytime, anywhere, anything, with anyone,” said Rikko Sakaguchi, head of Portfolio and Proposition at Sony Ericsson. “By working with Microsoft on the XPERIA X1, we have been able to couple our excellence in creating compelling consumer propositions with the productivity capabilities of Windows Mobile to deliver a seamless blend of mobile Web communication and multimedia entertainment within a distinctive design.”Sony Ericsson is the latest leading device manufacturer to design and market mobile phones based on the Windows Mobile platform. The company sold more than 100 million handsets in 2007 and excelled in sales of imaging and music-enabled devices, such as Cyber-shot and Walkman phones. In fiscal year 2007, Microsoft sold 11 million Windows Mobile licenses and expects to sell more than 20 million licenses in fiscal year 2008, making Windows Mobile a leading smartphone platform globally.

With the addition of the XPERIA X1 from Sony Ericsson, four of the world’s top five makers of mobile phones will ship Windows Mobile devices in 2008. Sony Ericsson EXPERIA X1“The agreement between Microsoft and Sony Ericsson is undoubtedly a win- win for both companies,” said Lars Vestergaard, research director, European Wireless and Mobile Communications at IDC. “Marrying the power and ease of use of the Windows Mobile platform with the advanced consumer features Sony Ericsson is known for has the potential to reach the ’sweet spot’ for mobile phones.”The XPERIA X1 features include the following:

  • Unique arc slider with wide-pitch, easy-to-use QWERTY keyboard, 3-inch clear wide VGA display and high-quality high-finish metal body
  • Windows Mobile, HSDPA/HSUPA and Wi-Fi™ support so customers can enjoy their favorite entertainment and work efficiently on the move
  • XPERIA™ panels to navigate Web, multimedia and other applications with the tip of a finger
  • The XPERIATM X1 combines a 3-inch clear wide VGA display and a full QWERTY keyboard within a quality metal-finish body. With Windows Mobile® inside, the XPERIA™ X1 lets you choose from a dynamic range of activities at anytime and anywhere; from enjoying your favourite entertainment content to working efficiently on-the-move. Access a world of experiences simply by touching the XPERIA™ panel on the screen.”XPERIA™ represents the first brand that is truly borne from within Sony Ericsson. It represents our vision for a premium, energised communication experience,” said Dee Dutta, Head of Marketing, Sony Ericsson. “This launch, and the announcement of the X1, further strengthens the overall Sony Ericsson brand and places us at the forefront of mobile convergence.“Our vision for the XPERIA™ X1 is to deliver a seamless blend of mobile Web communication and multimedia entertainment within a distinctive design,” said Rikko Sakaguchi, Head of Portfolio and Propositions, Sony Ericsson. “XPERIA™ is our promise to think foremost of user experience and to deliver the premium experience – anytime, anywhere, anything, with anyone.

    read more at ecoustics.com

Yahoo!

Yahoo on Monday rejected a $44.6 billion takeover offer from Microsoft as too low, setting up a potential showdown with the software maker.After a 10-day review, the board decided the $31-per-share offer “substantially undervalues” Yahoo, the Sunnyvale, California-based company said in a statement.

The Yahoo chief executive, Jerry Yang, will seek to persuade shareholders that he can win a higher bid or craft a plan to reignite growth in online advertising sales. The market may double by 2011, but Yahoo has lost out to Google and social networking sites like MySpace and Facebook.

“Yahoo thinks they’re worth more because of the plans they’ve implemented that have yet to come to fruition,” said Daniel Taylor, an analyst at the Boston-based research firm Yankee Group. “The board is saying, ‘We think we can keep the company together and do far better with it than Microsoft ever will.’ ”

The rejection leaves Microsoft weighing whether to raise the price, give up, or take the offer straight to shareholders.

Yahoo shares have climbed above the value of the cash-and-stock bid, showing shareholders expect a higher price. Microsoft plans to let investors choose cash or stock, at a ratio that will end up being about 50-50.

Microsoft’s offer was originally worth $31 a share. Microsoft shares have declined since the bid, lowering the value of the stock portion and pushing the total value of the deal to about $29.08 a share as of last week.

A UBS analyst, Heather Bellini, the top-ranked software analyst by Institutional Investor, said last week that Microsoft may have to bid $34 to $37 a share.

Yang has resisted letting go of the company he co-founded in 1995 as a graduate student at Stanford University. He replaced Terry Semel as chief executive in June and planned to craft a strategy to revitalize Yahoo. An upgraded search engine, new mobile phone software and plans to win sales in social networking have yet to gain investor confidence.

Yahoo posted eight straight quarters of profit declines and spent years trying to catch up with Google in Web queries and the lucrative market for ads linked to search results.

Microsoft may not be ready to give up. Together, Microsoft and Yahoo would control more than a quarter of the market for animated ads and colorful display banners at the top of Web pages. Google has not made much progress there, giving the combined company a way to challenge Google and start going after emerging markets such as mobile-phone ads.

To fend off Microsoft, Yahoo might seek help from rivals, soliciting other bids or seeking partnerships with News Corp., owner of MySpace, or Google, according to analysts including Clayton Moran of Stanford Group.

source: Herald Tribune

Dell Latitude D830This configuration of the Dell Latitude D830 is a 6-pound, general-purpose notebook computer. Compared to other mainstream consumer notebooks on the market, it is very inexpensive at around $940. Has Wi-Fi (wireless connectivity) built-in.

specs:

  • Platform Technology: Intel Centrino Duo
  • Built-in Devices: Stereo speakers, Wireless LAN antenna
  • Embedded Security: Trusted Platform Module (TPM 1.2) Security Chip , Fingerprint reader
  • Width: 14.2 in Depth: 10.4 in Height: 1.4 in Weight: 6 lbs
  • Screen type: Wide-screen Wireless capabilities: 802.11a, 802.11b, 802.11g
  • Processor: Intel Core 2 Duo T7250 / 2.00 GHz Data bus speed: 800 MHz
  • Chipset type: Mobile Intel GM965 Express
  • Cache Memory: Type L2 cache Cache size: 2 MB
  • RAM: Installed Size 512 MB / 4 GB (max) Technology: DDR2 SDRAM - 667 MHz
  • Storage controller type: Serial ATA/IDE Hard Drive: 80 GB - Serial ATA-150 - 7200
  • Optical Storage: CD-RW/DVD - Plug-in module | CD / DVD read speed | 24X CD / DVD write speed | 24x (CD) / 8x (DVD±R) | CD / DVD rewrite speed | 10x (CD) / 6x (DVD-RW) / 8x (DVD+RW)
  • Display Type: 15.4 TFT active matrix Max Resolution: 1920 x 1200 ( WUXGA )
  • Graphics Processor / Vendor: Intel Graphics Media Accelerator X3100
  • Video Memory: Dynamic Video Memory Technology 4.0 Max Allocated RAM Size: 256 MB
    High Definition Audio | Multimedia Functionality
  • Input Devices: Input device type | Keyboard, Touchpad | Keyboard localization and layout | Modem | Fax / modem
  • Wireless NIC: Intel PRO/Wireless 3945ABG
  • Data link protocol: Ethernet, IEEE 802.11a, IEEE 802.11b, IEEE 802.11g, Fast Ethernet, Gigabit Ethernet
  • Networking standards: IEEE 802.11a, IEEE 802.11b, IEEE 802.11g

Expansion Slots Total (Free) | 2 ( 0 ) x Memory, 1 ( 1 ) x PC Card - Type I/II, 1 ( 1 ) x ExpressCard/54

  • Interfaces: 1 x Display / video - S-video output, 1 x Display / video - VGA - 15 pin HD D-Sub (HD-15), 1 x Audio - Line-out/headphones - Mini-phone stereo 3.5 mm, 4 x Hi-Speed USB - 4 pin USB Type A, 1 x Serial - RS-232 - 9 pin D-Sub (DB-9), 1 x IEEE 1394 (FireWire), 1 x Modem - Phone line - RJ-11, 1 x Network - Ethernet 10Base-T/100Base-TX/1000Base-T - RJ-45, 1 x Docking / port replicator
  • Battery: 6-cell Lithium ion Battery capacity: 53 Wh
  • OS Provided: Microsoft Windows XP Home Edition, SP2, with media
  • Software: Cyberlink PowerDVD, Drivers & Utilities, McAfee SecurityCenter (15 months subscription)

http://www.digitimes.com/photogallery/ShowPhoto.asp?ID=2818Asustek Computer has announced the P5E3 Premium WiFi-AP @n motherboard equipped Asustek Rampage Formuth the latest Intel X48 chipset. The motherboard features EPU technology to combine performance with energy efficiency.

Additionally, the motherboard supports DDR3 2000MHz dual-channel memory, dual PCI Express 2.0 x16 lanes, 802.11n Wi-Fi and Express Gate technology.

source: DigiTimes

Asustek P5E3 Premium/WiFi-AP @n motherboardAsustek Computer has announced the P5E3 Premium WiFi-AP @n motherboard equipped with the latest Intel X48 chipset. The motherboard features EPU technology to combine performance with energy efficiency.

Additionally, the motherboard supports DDR3 2000MHz dual-channel memory, dual PCI Express 2.0 x16 lanes, 802.11n Wi-Fi and Express Gate technology.

source: DigiTimes

Just like rogue employees in the 1990s forced instant messaging into corporations, the new Google Apps Team Edition being launched on Thursday offers a way for workers to slip a hosted apps service into the enterprise.

This could help Google in its efforts to lure more people off desktop applications sold by Microsoft and onto the mostly free Web-based apps Google offers.

Google Apps Team Edition is a free service that lets people within the same e-mail domain collaborate easily with Google Apps, a package that includes Docs, Calendar, Talk, and Start Page.

Unlike IM applications, which open communication to anyone on the Web using a compatible IM app, Google Apps Team Edition lets you share with people only in your same organization.

Google’s stand-alone hosted apps for consumers haven’t really made a splash in the corporate world, largely because of the security threats posed by how easy they make it to share sensitive work data with people outside the company.

So Google created Google Apps, a free Standard Edition and a Premier Edition that has a fee. These editions give an administrator control over how the apps are used, allowing for services to be disabled, new services like Gmail to be added, and integration with apps for things like single sign-on. Google offers security and government regulation compliance services for those editions 9789901 through its Postini acquisition.

“People are already using the consumer (hosted Google) apps in the workplace, like they did IM a decade ago,” said Jeremy Milo, senior marketing manager for Google Apps. “We’re trying to bring more security by introducing the notion of domain awareness.”

google aps

The Team Edition offers a compromise for workers who want to use the apps in a company that isn’t already using Google Apps or if the company lacks an IT administrator. An administrator can always step in and switch from Team Edition to Standard or Premier if they want. And a new domain can be acquired through the Standard Edition for $10 for those who need a uniform e-mail domain.

With Team Edition anyone can open an account and start using the apps with anyone within the organization. For instance, a group working on a team project could use Google Apps Team Edition and be able to access the shared documents from any computer over the Internet.

“Google Apps Team Edition is another on ramp” to Web-hosted apps, Milo said. “They are one more way for businesses to get comfortable with computing in the cloud and anywhere, any time access to critical information.”

source: CNet

Large-scale digital music distribution is bringing about a profound revolution in the way we ‘consume’ music. The market is still in flux, but it is very clear that the hi-fi systems of the future will be significantly different to what we see today, say European researchers.

next generation musicWith the advent of compressed music files (MP3) and easily accessible internet file exchange and download services, consumers are increasingly turning to personal mini-databases of music files (iPod, MP3 players) for their musical enjoyment. The CD market has already taken a hard knock and many predict its imminent demise. The hi-fi market is also suffering with sales decreasing steadily every year.

In the future, the boundaries between the stereo system, computer and the television will become more and more blurred, but how the various functions will combine, and what new ones will emerge, is still ‘a work in progress’.

The Semantic Hi-Fi project explored the possibilities opened up by the digital revolution and paved the way for the next wave of hi-fi, including a number of new features likely to change fundamentally the way we listen to and interact with music.

“Music is no longer limited by a fixed format. Network-based distribution has freed music from the limits imposed by these formats and opened a whole new range of possibilities which will encourage greater interaction with musical pieces,” says Hugues Vinet of the French music and acoustics research centre, IRCAM, which coordinated the project.

Introducing the active listener

The working prototype of this next-generation hi-fi, produced by the EU-funded Semantic Hi-Fi, incorporates a number of new functionalities to help promote a more interactive listening experience.

Using either a hand-held, touch screen remote, or the touch screen display on the central unit, the user will, for example, be able to visualise the structure of a piece through a graphic display which will enable them to navigate smoothly within a piece and even to modify elements of the musical composition: slow the tempo down, speed it up, modify the relative weight of different instruments in the piece, or remove them altogether…

Some of the results of the project have already been incorporated into new products. Project partner, Native Instruments, used many of Semantic Hi-Fi’s features for its ‘Traktor DJ Studio 3’ DJ software solution, hailed as one of the market leaders in its field. The prototype developed by the project also incorporated many of these ‘professional’ tools into a home system accessible to all music lovers.

“The hi-fi of the future will make sophisticated software tools for professional musicians available to a wider public,” notes Vinet. “Owners of next-generation hi-fi will be able to do more than just passively listen, they will have a tool which also allows them to manipulate music and to create new pieces themselves.”

Hi-fis of the future will be linked up to the internet, and it will be possible to share personal works with others through peer-to-peer (P2P) systems. The project has not overlooked the issue of copyright, either.

“The P2P systems envisaged will respect the songs’ copyrights by only transmitting the information necessary for editing and modifying them,” stresses Vinet.

The ability to extract and display a whole range of information – tempo, key, lyrics, musical score – on a musical piece should also deepen the listeners musical knowledge and appreciation.

Managing your music

One of the challenges of the digital hi-fi will be managing extensive databases of music. It will no longer be a matter of simply grabbing a favourite CD from the shelf but of trawling through a database of perhaps tens of thousands of pieces. Semantic Hi-Fi, which concluded in November 2006, continued the work of Cuidado, an earlier EU-funded project, developing search engines capable of extracting information on musical content and providing tools for the effective management of musical ‘libraries’.

As a result of this work, users of future hi-fi can expect to be able to navigate easily through their collections using search criteria, such as tempo, genre, instrumentation, in addition to the traditional search criteria of artist and title. If you have a particular tune running through your head, but no information on it, you can simply hum the tune into the system’s microphone and it will find it for you!

You can also start from a reference piece and search for those similar to it according to selected musical criteria. You can classify and retrieve your songs by defining your own musical categories from a set of track examples that will be automatically generalised to your whole database. Last but not least, the system computes ‘musical summaries’ that give a global idea, within a few tens of seconds, of the main changes occurring in the pieces (intro, chorus, verses, solos, etc.), thus enabling rapid ‘auditory browsing’.

Many of the results of the project are now available for licensing and several are being developed further within the context on new research projects. Targeted applications include multimedia search engines, music portals, and automatic play-list generation.

Adapted from materials provided by ICT Results.

source: Science Daily